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28 AUG 2021:

- Ready to move on to the next part of the game! The carriers (left and right) are pretty much done. Collisions against the player? Check. Launching fighters? Check. Carriers can be damaged piece by piece? Check. 

Earlier this week I experimented with making each of the engines receive damage individually. It worked, but the damage animations looked very bad. So I brought the carrier from 5 segments back down to 3 and now it's looking much better (takes up less disk space, too!)

- I have business trips the next two weeks, so development will be a little slow during that time, but if nothing else, that will allow me to refine my concepts for the following areas to make the game complete:

(in no particular order)

- Boss enemy logic

- Level design

- Tutorial mode

- Graphics for debris, explosions, engine exhaust, muzzle flash, etc.


Quote of the week:

"Focus on the destination, not the distance." -- 40wattstudio


Thanks for reading and have a great rest of your week!