This is a good proof of concept horror game and I'm glad that you persevered with it! It has a self-contained and complete horror narrative and demonstrates a good understanding of how to use Unity to drive a plot, and it's scripted fairly well.
The pairing of a monster with the emergency alert trope is a fun idea! In this sense basing the story around an unusual disturbance communicated through the television is a fun way to introduce the horror, and it contrasts well with the player's mundane routine.
The home is one of the most common but universally beloved horror settings for a good reason. I like how you introduce the monster by having the player turn a corner. It's always fun to keep players on their toes anticipating something scary about to happen.
Some constructive feedback if you ever continue to develop this game:
- I know this game is a WIP, but if you're ever trying to figure out how to spot bugs, try seeing what happens if you do things in the wrong order of the 'logic' of the game. Doing this, you can find a few things, like dialog out of order. But none of this was a major issue on my first play at all.
- The most exciting thing about game development from here is figuring out how to interwork your own original elements into the game. There's nothing wrong with using prior license-free assets, but the creative control it gives you can be super fulfilling. I'd encourage you to look into how to finding ways to put together textures (GIMP) or sound design (Audacity) and go from there.
I did a playthrough below:
Thanks for submitting this game to the HPS1 jam!