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This is also my first jam. I suffer from the chronic tendency to try and make big projects and over-generalize with my engine development and eventually give up because I get too ahead of myself and refuse to prototype first. So it finally dawned on me that game jams would be a good excuse to get better at prototyping concepts, starting small and getting stuff done, and here I am. I'm interested in the pastel concept because I think using color as a gameplay/narrative element is interesting, and this particular color scheme also fascinates me. I'm excited to hopefully bang out a cohesive enough game, as well as play other people's entries.

I'll be using Godot. It'll be my first (hopefully) complete game using it. Just picked it up for the first time recently, and it seems pretty nice so far.

Hi! I totally agree with the pastel concept being interesting – it's really novel to have an aesthetic limitation like that and it frees us up to make the game however we're comfortable with.