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(+1)

While the concept is simple, I am amazed at how polished this feels. The 2D Lighting, the post-processing, particles, screen shake, sound... it all works together and makes this feel pretty much perfect. I didn't experience a single bug, the Ui is great, you can honestly be very proud of this.

The only thing close to feedback are some Ideas:

  • Online leaderboard to compare yourself against how long other players survived
  • Some settings like music volume
  • And maybe some difficulty settings
  • Upgrades might also be something cool to add in the long run (fire rate, explosive bullets, dash, etc.)

I am not joking when I say that this, in the sense of quality, could be a cheap game on steam (which, you know, doesn't mean as much as it did back in the day, but you get what I'm saying).

Here, have 2$, I know it ain't a lot, but you did a really good job with this and you deserve every cent!

Wow, I actually never dreamt that my game could be this popular in the jam let alone someone actually paying for it. This is the first time (Though its my 3rd jam/game) actually getting so much attention, I just can't describe How proud I'm feeling.

I actually started this jam to mainly learn about the particle systems and post processing and mainly polishing on unity, As my both previous jams were kinda crude looking. I never imagined this will explode haha. I'll try to implement all these features and many more like touch inputs (I need to learn it first though XD). I guess my target of learing polishing stuffs really paid off. 

Again I can't thank you enough how much moral boost that gave me. Anyways I'm glad that you though this game was worth $2. Thanks for Playing!!

(+1)

You're very welcome and I'm happy I made your day a bit better.
I know exactly how you're feeling, I remember how excited I was when someone sent me a donation for the first time. Glad you learned something and had fun making your game for the jam, that's what they are about after all.  ^^

Wish you the best for wherever your dev-journey takes you.