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Please let me ask you another question.

I'm not very good at English, so it's possible my understanding is wrong.

I'm not very good at English, so my understanding may be wrong, but I'd like to ask about "Aidio→Custom Sound Effect→filename(no extension)" in the dialogue script.

Does "filename(no extension)" mean that the feature is not yet installed?

If this feature is available, where do I put the Custom Sound File?

Also, about "Meta→Set CG", is it possible to use this script to display a background that I prepared by myself?

It simply means that, if you wanna add a custom sound effect to your dialogue, and you name the sound file sound.wav, for example, you have to enter the name of the file without the extension (which is the .wav part). So if you write sound.wav it won't work, it has to be just sound.

The audio file must go [mod folder]\Audio\Sounds for sound effects, or [mod folder]\Audio\Music for dialogue background music.

I'm actually not sure about that last one, but you could probably try adding an image file to [mod folder]\Textures\CG , use the Set CG function and see if it works. Let me know if it does, by the way ;)

Thank you for your advice.

When I set "Audio→Custom Sound Effect→File Name" in the dialogue message type script, the message was displayed and the file I set was played at the same time.

Also, for "Set CG", I placed a PNG file with a size of 1920x1080 in "Texture→CG" and was able to display it by using "Meta→Set CG→File name (no extension)".

However, when I place actors in "Actors Setup", the prepared image disappears as soon as it is displayed.

Therefore, it is not possible to use it instead of "Location".