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Thanks a lot for playing! Funny enough, when i was talking to my composer about the music and game design stuff, we brought up how we should make it feel a bit like crypt of the necrodancer. And I had very little time to make the game, on top of having a game breaking bug that had to make me restart the entire code base 2 days before the deadline. I would say i put about 2 and a half to 3 days overall of work on the game!