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Thank you for the feedback! Working with different audio levels is definitely something I need to work on in the future.  I did want to implement more mechanics where it is more than just the butterfly pushing rocks around, such as causing platforms to break, or a way for the player to cause more destruction which would have been fun to work with. But I got caught up in working on mechanics that didn't matter as much as the gameplay (I tried to implement a store and it didn't go well)