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(+1)

Collected 144 crystals, then I couldn’t find any more. :(



It was a fun game though. My only criticism really is that the player suffers from a lot of inertia, meaning that it’s very difficult to change direction or stop in place. I wouldn’t have been bothered by this (this is how physics work after all), but it didn’t seem like the enemies had the same property which means it’s pretty much impossible to dodge an enemy coming straight for you. The fact that enemies explode when they collide with each other was a good way to somewhat mitigate this though, and was a nice touch. It was also sometimes possible to catch enemies behind an asteroid and get a head start, which was pretty cool but there weren’t that many asteroids, so it didn’t happen very often. Overall though, I liked it. Good work. :)

(+1)

Thank you for the detailed feedback.
Regarding the problem with the crystals, they spawn randomly and are all around the map which might have all spawned in the center of the map.
Regarding the player suffering from too much inertia, that can be changed by adding more friction. The intention was for the player to be able to do some Tokyo drifts. The enemies didn't have such properties as I didn't know how to code it and as it is sometimes impossible to dodge the enemies coming straight for the player, it is an incentive to collect the gems for additional health. 
I intended the asteroids to be there to help the player but due to some technical restrain as the asteroids gain a lot of momentum as they collide with each other which can cause lag due to a large amount of calculation.
Thank you for taking your time to give feedback for my game thx!