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an interesting little shmup. i like the music you picked, it definitely fit in great. the gameboy aesthetic was also a good fit for the retro vibe of this game. the game definitely needs a tutorial, i had no idea what absolute and relative controls meant or what the gravity mechanic did. the movement code is janky, you jump way faster than you fall and the jumping went really high. i wish i had more control, especially when the gravity (and therefore gameplay) was changing as much as it was. however, once i got into it it made a lot more sense. it's a really unique concept to switch gravity, which definitely made the game really chaotic. it would have been cool to see some gravity-specific objects, maybe a jump-pad that only works when you are facing a certain direction, but that's for a post-jam version