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Hey, Keiwan... How about a feature to ignore the first second or the first n seconds of the simulation with regard to the fitness criteria? 

In other words, the recorded starting position or other condition with which to compare for fitness calculations would be reset for each member of a batch (or generation) after the chosen number of seconds, one time, to reflect the creature's position or state at that time rather than what it was set to at the beginning of the simulation. This would eliminate (or at least partially eliminate) things like scoring an immediate fall to the right as good running skills, since the fall would generally happen in the first second or two. The setting could default to 1 except when the time per batch is set to 1 second (or less) in which case it would be turned off (set to zero). It could be changed from the Pause screen to any non-negative number which is smaller than the number of seconds per batch.