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(+1)

Wow that was really cool. :) Awesome game. How did you do the destructible terrain? Great job.

Thank you for playing! :D

The destructible terrain is a tilemap in Unity, with a tilemap + composite collider. As you get deeper the terrain is generated as you go. It is also pretty easy this way to remove a circle from the tilemap. The only problem is performance if there are a lot of tiles :/

Hopefully that answers your question :)

Smart, yes that answered my question. Thank you. :)