Hi, i'm always more then willing to give my opinion, especially when somebody asked me to :)
Alright, after playing Twin Planets, several thing came to my mind, first of all, the player ship is too fast for me, i can't get good shoot on enemy ship, and they have shield too, while i'm not :D Second thing is the player zoom screen is too big, i can see the enemy shot, but i'm having difficult time to find them, i think a little map on the screen would be good. Third, i want to follow the story but the little story screen is just come and go away, maybe because i was holding the fire button all the time, but if i'm not earth will be destroyed, it's a tough decision. What i like is the story, well, at least the premise anyway, and the idea it is going to be a realtime strategy too. But if i may give a suggestion, maybe change it to a turn-based strategy? or at least pause the game for a while when the story box pop out, so the player can follow the story too. Overall, i know this is just in Proof of Concept stage, but it still too hard for me, i dont know if you want the game to be this hard or not, but it got potential. Sorry if i'm too harsh on my opinion, but hey, it's just my opinion, and i'm nobody really, c u later alligator.