Hey Lavatrex! Nice job on this game. Very impressive for your first jam! If you've accomplished this much in the first month of your game dev journey, I look forward to whatever you might jam (or make outside a jam) in the future!
I really like the core concept here - dodge but you're multiple things. Trying to make the most of a bad situation to keep the most slimes alive is a great choice to have to make in a split second. While I appreciated the warning arrows, they often felt more like noise than helpful information. Maybe this was because they moved very similarly to the other projectiles and had a similar, pointy silhouette? Maybe just stationary arrows at the sides of the screen would have worked better. I actually found the sideways blades to be the most frustrating since I often found them spawning on top of me while I hugged a wall.
Very chaotic, keep up the good work :)