My friend, you have not lost anything. We are a small team. At the beginning, the project was conceived as big. But then a lot fell out of the schedule. A week is a short time for a good game. So the plot and dialogues went to another plane. They took gameplay and audio as a basis. And the plot itself is so small that it does not need to be translated. At the same time, it can become an example of my childhood for foreigners. As a child, I often came across Famicom games and Sega Mega Drive games in Japanese. But I still play in them, not knowing the plot.