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(+1)

Hey, thanks for checking out our game :)  

The first playthrough is simple enough in that you just have to get to the wizards tower  -  he then sends you back in time to stop you reaching him, but as a result creates chaos in the land (random effects happen - like arrows falling from the sky, spikes growing and enemy mobs which will hurt you, the idea being that you have to go underground for example to avoid arrows / above trees to avoid the massive spikes) but we ran out of time to develop other chaos effects sadly as the idea originally was to have each run through get more chaotic). 

At present if you then reach the tower a second time you can defeat the wizard.

We had other sound effects lined up -music for different zones & when you take damage etc. but ran out of time to implement - family visiting took up a lot of development time :D  Would have loved to have done this but not to be this time.

I tried to create assets with a similar graphic style, but have no experience in animation (and had no time really for learning!) so a prebuilt asset was used for the NPC & players - which aren't quite in keeping with the rest of the style used.  I've more of an idea now anyway looking at the sprites as I did customise them a bit to create the NPC & Wizard so hopefully if they do another I can help more with the player animation stuff!

Standard font was simply because I ran out of time to  create screens to use in the game as I was only brought in to do artwork after our family went home - I focused on ingame assets first and then the main menu screens. My son & husband are coders rather than designers so tend to go for the default stuff :)

Thanks for the detailed explanation!