I know I've been terrible with updating this but it's because all my time has been spent making stuff. So what's new?
The player animations have been totally remade in spine, including 2 new run directions and a dodge roll. Attacking is a lot clearer now, and there are a couple of combos in there.
The goblins have been completely remade, also in spine. They now have the capacity to be randomly generated. There's only a few variations but the system is built and it works. All we need to do on that front is add more goblin assets. There are also a couple of new enemy types including a "feral" goblin, who is a runt that has been outcast and become feral. They inflict bleeding damage over a small period of time.
Player collision has been tightened up even more, as have the goblins' collision.
There are tons of new particle effects and polish in the game, along with loads more sound effects. On that note we had good fun a few days ago recording about 3 hours of goblin sound effects which are in, and sound great. Considering releasing them as a pack or something later.
There's also a ton of new UI stuff.
Squashed about 30 pages worth of general bugs, particularly to do with the UI.
I'm currently working on the progression of the demo, when to introduce new enemy types, bits of the HUD and game mechanics. After that I'll be making the boss level, then tightening everything up, polishing and play testing, then the demo should be done.
It sounds like a lot to do but it shouldn't take too long.
No images or anything today as I'll be re-making the title page when this is all finished. That'ss also probably be the next post in a week or two.
Thanks for checking us out. Check back soon!
- James