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Thanks for your comment!

You're right, feedback is almost non-existent in the game, which can be confusing at times. I'll put this higher on my priority list next time so I won't run out of time implementing it.

Now to explain about Chaos Effects due to lack of in-game feedback(below text may contain spoilers)

Chaos Effects happens every time after enemy's turn but before player's, which randomly applies either a buff to the player or a debuff to the enemy. Below is the full list of them:

Chaotic <EffectName>Actual effect
EnlargementPlayer MaxHP + 100
Blood supplyPlayer CurrentHP + 200
HardeningPlayer Defence + 75%
BloodlustPlayer Attack + 25
ShrinkingEnemy MaxHP - 100
(if their CurrentHP exceeds their new MaxHP, excess HP is trimmed)
Blood drainEnemy CurrentHP - 200
(if their CurrentHP is 200 or less, it's only reduced to 1, so they won't die from this)
SofteningEnemy Defence - 75%
NightmareEnemy Attack - 25

Thanks again for leaving constructive criticism!

I try :)