Thanks for your comment!
You're right, feedback is almost non-existent in the game, which can be confusing at times. I'll put this higher on my priority list next time so I won't run out of time implementing it.
Now to explain about Chaos Effects due to lack of in-game feedback(below text may contain spoilers)
Chaos Effects happens every time after enemy's turn but before player's, which randomly applies either a buff to the player or a debuff to the enemy. Below is the full list of them:
Chaotic <EffectName> | Actual effect |
Enlargement | Player MaxHP + 100 |
Blood supply | Player CurrentHP + 200 |
Hardening | Player Defence + 75% |
Bloodlust | Player Attack + 25 |
Shrinking | Enemy MaxHP - 100 (if their CurrentHP exceeds their new MaxHP, excess HP is trimmed) |
Blood drain | Enemy CurrentHP - 200 (if their CurrentHP is 200 or less, it's only reduced to 1, so they won't die from this) |
Softening | Enemy Defence - 75% |
Nightmare | Enemy Attack - 25 |
Thanks again for leaving constructive criticism!