Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hi, I can't tell if the game is playable on Wine (just because there are no spare computers for Linux), but I hope there will be linux packages in near future. I'm still trying to make the linux toolchain work, but it turned to be harder than I thought.

You can subscribe to my profile to be notified of any future game updates.

In the meantime, I could try running the x32 executable later on with Wine. Perhaps it's going to be great enough on it. Thanks for the response!

Good news: I've compiled my Afterlight game for linux! If everything goes well on other machines (I saw only scary bugs on my VM, but my friend told it's all okay), I will do the same for Bitmaster \( ' o ' )/

That's good news!

Oh, on the Wine status update, I tried Bitmaster. Wine demanded the Visual C++ 2015 Runtime, but it doesn't install it for some reason (the window disappears without any kind of progress bars left behind, and the terminal claims there is an error of sorts). Trying to install the UE4 prerequisites also end in vain with an error.

However, the game's installer worked fine (even if it took some time to install). This was all with the 32-bit installer. Can't wait to see the Linux version!

I've just added a Linux version 🎉 Please let me know if something goes wrong.

Btw I plan an update with bosses, new guns and more fun =) hope it will be done in one-two weeks

Alright! I will test out later and let you know how it goes for me.

Is that a 64-bit build? I'm getting an Exec format error in the terminal whenever I run the file Bitmaster/Bitmaster/Binaries/Linux/Bitmaster. I opened with the terminal to check that message too.

I have a feeling it is a 64-bit build. I did run into the same error message with a 64-bit Linux file (that I also got from itch.io). Do you have a plan for a 32-bit build?

(2 edits)

It should be Linux-x86_64 package. Make sure there are no special (non-ascii) characters in game's full path — desktop folder suits well. There may be some Paper2D errors but such can be easily ignored 'cause game doesn't use Paper2D at all =) I'll try running the game on x32 VM asap.

Edit: it turned out that the game engine I use (Unreal Engine 4) doesn't support 32-bit Linux OS at all. Unfortunately, it's not what I can change, so there will not be 32-bit binaries.

Btw I googled a bit and it turned out that new versions of Wine are capable of running UE4 games like Mass Effect 1-2-3 :/

Ouch. The reason I have a 32-bit system is precisely Wine; Tahrpup 6.0.5 64-bit wouldn't like opening it for some absurd reason even when I did everything required, as it always ended up reading the wrong libraries. Only when I turned into Tahrpup 6.0.5 PAE that it actually worked. I'm not using Linux forever, it's a temporary solution to a problem (unreadable HDD). So hopefully I get my laptop fixed in time and then I'm able to use Windows like before.

And then maybe I'd also give the x86_64 package a spin in a VM.

So far though, thanks for your help! I appreciate it :)