This is really cool. I like that the bullets and movement are a bit slower than a typical "bullet hell" game. Usually I prefer a gamepad binding for twin-stick shooters like this, but mouse worked well for this speed and provided great precision. It's satisfying to hide around a corner and watch bullets hit the wall. The battery placements are much appreciated as well. :) I only have minor quibbles - e.g. it would've been nice if the HUD (battery level, timer) were semi-transparent. But overall, this is amazing. Great art, great core mechanic.
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I totally hear you on the New Input System and simpler options. I'm new to Unity in general, but [on my own game] I was struggling to capture touch coordinates with the new input system. So after a bit of Googling, I just wimped out and read mouse coordinates directly. That's what v1.1 is for, I guess. :)