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This is really cool. I like that the bullets and movement are a bit slower than a typical "bullet hell"  game.  Usually I prefer a gamepad binding for twin-stick shooters like this, but mouse worked well for this speed and provided great precision.     It's satisfying to hide around a corner and watch bullets hit the wall. The battery placements are much appreciated as well. :)     I only have minor quibbles - e.g. it would've been nice if the HUD (battery level, timer) were semi-transparent. But overall, this is amazing. Great art, great core mechanic.

Gamepad binding didn't even cross my mind! My apologies! I usually use Unity's New Input System, which I would've added gamepad support with it, but I decided to forego it for simpler options. The idea to make the HUD semi-transparent is a fantastic idea. Wish I would've thought of that!

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I totally hear you on the New Input System and simpler options. I'm new to Unity in general, but [on my own game]   I was struggling to capture touch coordinates with the new input system. So after a bit of Googling, I just wimped out and read mouse coordinates directly. That's what v1.1 is for, I guess. :)