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(1 edit) (+2)

I've found that localStorage saving is pretty stable on itch.io, at least within a single version of a game upload. It looks like Ren'Py's WebAssembly output is using IndexedDB as opposed to localStorage; I'm sure they have reasons to do that, but it doesn't play nice on itch.io, and it'd be good if they offered a configuration option to use localStorage instead.