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I like all the various use of colours, fonts, etc you pulled off in here. It's a neat time-effective use of the format for a 3-day jam! Also I think your prose was pretty solid, which is a challenge given so little time for editing. I will say that I somewhat randomly clicked through to what was apparently the best ending on the third attempt, with out really understanding how my actions lead to that outcome? Puzzle design in 3 days is hard. I commend you for trying (I chickened out of doing any particularly hard designs).

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Thank you! This was my first real attempt at writing interactive fiction. I’m glad it didn’t turn into a gibbering mess (especially since I pulled an all-nighter on the last night to finish writing it out)!

I agree, I think I could’ve done more to communicate what each of the options did. I did want to do more with the visual styling, but didn’t have the time 😥 Maybe I should’ve kept (and styled) the options better so players could refer back to them. Definitely something for me to consider in the future!