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(+2)

You absolutely nailed that PS1 look! And I love the juicy and frantic gameplay. The particle effects are especially satisfying! Took me a while to get the hang of staying alive and I noticed that you can influence your next run from the previous run since the world state doesn't reset on death, which adds another interesting dimension to the game.

I wish it would be possible to stay alive a bit longer by default because its difficult to grasp the mechanics of the game as a new player when you only survive for a few seconds (especially the policemen mechanic which I think I still haven't really understood). There also seems to be a strong element of RNG, but that is the nature of chaos I guess. I feel the game should definitely tell you why you died. Maybe adding indicators of where cars are about to show up offscreen would make things easier for the player? Initially the controls feel great and responsive but as you move around the camera rotating makes the character move in unintuitive ways, especially around the southern health pack dispenser. Sometimes it felt like I was walking close enough to a health pack to pick it up but it wasn't.

These are minor gripes though, the overall game is fantastic. Especially with the music and sound effects it all comes together into an excellent game, in my opinion definitely worth expanding upon.

(+1)

I agree with you in every word you said, since the jam ended I started doing some changes and retouches to the game, mostly fixing bugs and balancing issues, I have a lot of ideas I wanna implement in the game, like a tutorial,global leaderboards,the indicator's you mentioned, more gfx and SFX and VFX xD, also ui,and finnaly if you want a copy of the game with these bugs fixed , I'm more than happy to send you a copy of the game,and lastly thank you Very much for doing such a constructive feedback on the game.