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Not only didnt we use unitys ui system, we didn’t use unity at all :D

We used MonoGame, a wrapper around Microsofts XNA, which is a fancy opengl wrapper with QoL resource loading and managing.

We linked the source code on the game page if you’re interested.

(+1)

XNA! last time i heard that i was trying to succesfully build a 2011 onset detection software haha i never knew there were still  stuff using it - im definetly intruiged by it but (and ironically i used to absolutely hate OOP programming)  last time  i tryed non-OOP (love2d) i wasn't very good at it and progress was slow - but i will definetly check out the source code thankyou for providing it