Oooh that's such a nice comment! Thank you so much :)
Glad you enjoyed, the tunnel was meant to feel a bit trippy with distance being a bit tough to tell to tie in with the theme, though definitely a fine balance between that and frustrating gameplay haha. I'm also really happy with how the breaths came out, we were thinking of making movement available in 2 dimensions but the simplicity of left and right won out in the end.