Howdy ~
I really enjoyed the vibe of the game! The futuristic theme was awesome and the glitching vfx looked frickin' sweet.
I have a couple critiques. The jump lacked a feeling of oomph, I think it's because it was too small and with too much gravity. I also had some issues getting past the first part, I think that it's really important to ease the player into mechanics rather than usher them in with trial by fire. Maybe some nice introductory low-risk jumps to ease the player into it would have made a big difference. I think the same applies to the quick time event, if I was eased into it with with a low-risk event it would have felt less frustrating when it hit me out of nowhere and I didn't know what do do.
I'm really impressed at what's been made in a week, and I had a lot of fun playing! I think with just a couple small improvements this would be really sweet. Great job guys :)