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(+1)

I'll comment based on the criterias along with the score I gave out of 5.

Game Design: 4

I feel like some of the tutorial levels can be merged together. For example: levels 2 and 3 can be merged together to introduce the fire element, just like how the water element is introduced in level 4.

The Codex and the control page while in a level is not obvious; they're not immediately made known to the player until they click on them.

I have a slight issue with the Rock: in the game page it's depicted to have 2 different sprites for being walkable or not while chaoised; while in the game it's depicted to have the "walkable" sprite as long as it's chaoised, regardless if it's broken. This can be a little confusing since the tick on top of a tile blends with the mentioned sprite. Level 10 illustrates that perfectly.

Seems like it's impossible to get "Gold" in level 1; I can only finish the level with at least 10 moves, not 9. Not sure if that's intentional though.

Fun: 5

I'm craving for more levels, so I guess that's a good indicator that the game is fun(?)

Innovation: 5

It's quite rare to see a hex map game, for me at least. The interactions/mechanics are quite fresh to me as well.

Theme: 3

A demon wants to chaoise the world by occupying or destroying tiles... guess it's chaotic.

Graphics: 5

...wow.

Audio: 4

Calming- suits a puzzle game.

Conclusion

A really solid puzzle game, along with a level editor! Though the level editor could use some more work like being able to load levels through their code, having a decent one working in 7 days is astounding.

Oh and I also have made 2 levels; their code can be found in the comments section.

Hello, we really appreciate that you provide such an in-depth review and also sharing your own levels. Glad you enjoy the game so much! I would like to give responses to your comments:

 As you said, the written tutorial is kinda counterintuitive at the moment. We implement the codex page and control guidelines around 30mins before the deadline so I guess it is better than nothing lol. Also, tbh we quickly rushed the tutorial levels in order to "remedy" the missing proper tutorial.

As for the rock and other UX stuff, you are also right. Like the tick sign, it is originally a placeholder and supposedly it is an eye icon you can find in the infographic, we just don't have enough time to change it.

And regarding level1, you are right too. It was a careless mistake lol. 

We would fix bugs and add other utilities and levels after the voting period if we have time ;).