Here we go again!
My last post was a quick peek at the first instance of combat! Since then it's mostly been prepping and polishing assets for the new demo and only a handful require cleanup or adjustments.
Right now ironing out the look, feel, and balance of the turns and speed.
Since the last version we've added:
Cumulative Damage- Instead of throwing out a bunch of numbers each time an attack lands, each attack is added to the old total, as you hit higher thresholds of damage, the numbers will get bigger and more rewarding!
Combos- We added the first player turn specific move, the downward strike! More to come!
Player and Enemy Buffs, indicated by the icons, I'm glad they are implemented but are currently a bit ugly stationarily floating with the characters, I've already come up with a solution for this!
Tris has a better animation transitioning between turns
Enemy Size reduced (although now I think he looks too small, so we'll play around with it a bit more as I think to accomomdate the new format the battle area needs to be reduced as a whole)
Here is a gif of it all slowly coming together!
Well social media has eaten up more than enough time for today, time to get back to it!
If you are digging the game please show me some support on social media, I could really use it ;)
https://twitter.com/tacopizzacats
https://www.facebook.com/dontgiveupgame/