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Day 6:

Got almost where I aimed to get today. Got almost the coding buying etc. systems working. Otherwise only very little work left, but I am finishing today at point i encountered a bug that I at this point dont yet know very well what is causing it, but its too late, so i go for bughunt rather tomorrow.

Designwise I have at least for now decided to set my bar very low on everything and mainly concentrate on getting this entry as a concept design try to find out if that game mechanic idea itself is fun or not. That will be my first goal, when that goal is satisfyingly reached (if i ever reach it satisfyingly during this time at all), then I will perhaps improve the play experience itself. Right now I have took lot of short cuts etc. which will affect the gameplay experience making it not so user friendly or fun as it could be.

Basically I would like to add a map where you could pick levels which to play,for i believe that would really make the game double the fun, but i doubt i will get that far, that will be one of the last things on my list to do, if there is time enough. Right now even stuff to be bought is just a list and if you buy one of them, there might come another thing to buy. It would very much improve the gameplay experience if player could see this tech chart kind of thing, that if i buy this, then that thing there would become available. Or even if not actual tech chart, just to get it so that next level stuff would appear more to right or something, or even give stuff on sale at random between levels or anything would make it more fun to play, but right now they are just there as a list, and unless there happens to be time, they will stay that way.

Lots of short cuts like that which will affect the gameplay experience negatively, but my main goal is to get the coding and AI part working, and even if interface isnt best possible, it should anyway show if the game idea itself is fun enough to perhaps consider of making a commercial game based upon the system.