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Thanks ddrosler for playing and reviewing our game!  We really wanted to put more into the story depth, but we didn't prioritize it high enough and it got rushed at the last minute.  We're going to be more serious about story boarding for our next jam. 

And I want to take a little responsibility for wacking out the jumping mechanics.  Tutmo initially designed the levels to be flat boxes as platforms.  Then, I decided to rework them to be more beveled on the edge (a weak attempt at creating a more organic rock-type look).  After that,  the colliders didn't seem to fit right any more because all of the platforms had varying levels of curved edge.  This was another great lesson for us, and next time we'll get the art direction in place BEFORE the preliminary level design.

Really appreciate all of your feedback and I look forward to trying out your game!

Edit: reposting as a reply instead of just a comment