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It was a great submission, very innovative!

I couldn't quite grasp how much I should listen for the bomp's ticking and how much to pay attention to the beeper, that's the main flaw for me. It was pretty distracting, because sometimes i heard bomb on the left and beeper in the center. EDIT: When I restartet I listened carefully and beeping is about corridors, my fault...

Also, maybe the timer should be longer, to let the player learn the topology of the map.

Also, a good idea would be to show the player the topology when the game ends.

I always wanted to make games playable for the deaf people, and I think this could be one!

Great game, good luck!

I'm glad you enjoyed it!

I've had several people mention they lose track of the beeping meaning, so I think that's probably on me throwing it in too off handedly. I've got some ideas for next one!


Showing topology probably isn't something I would do in game, because it would make the experience for blind/sighted gamers be different! Which I'm trying to avoid. But in a previous jam I actually made blind accessible maps that came in the install file that people could use to cheat if they struggled and people seemed to adore it. 


So I might tinker around with having the game create/make it accessible after a level, or even something you can unlock?


IDK, that's a trickier one.


But thank you so much for your feedback!