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Immediately when I openend this game I was really impressed. The main menu looks really cool! The music that goes with it is also amazing. The game itself looks really good as well, and the gameloop was clear and fun. The minigames were really simple, but because of the stress it made them hard. Especially the one where you had to write some bash code was tricky because it would reset if you exited the menu. It happened to me multiple times that I was on the last row, and I knew all my guys were defeated, but I thought I could just finish the last sentence. Turns out I often could not XD

A few points of feedback I would give are first of all the tutorial, it was a little bit of a text overload. Although it is infinitely better than nothing at all :D The second thing I noticed was that during the bash-code typing minigame there was a capital letter, which was a bit hard to recognize. And last of all, I feel like more enemies spawn if I run around rather than stay at one spot. I noticed this because during my first try I tried spawning my past-selves to fight the enemies, and then run off to another terminal which was hopefully safe. However, simply more enemies spawned on the way, and I could not shoot enough past-selves to defend myself. But maybe I am wrong with that :)

Criticism aside I really enjoyed playing your game! Great job :D

Thanks for honest reviews and great suggestion!

1. I totally agree with too much text on tutorial but I don't have much time and I'n running out of idea at the moment but hey at least it's better than nothing! Definitely rework that if there's a chance for this game to get update.

2.There 2 types of enemies based on how they spawn the first type I called them, fixed position enemies cause they always near the task and the another type is spawn randomly near the player over time. I also come up with some formula to calculate enemies spawn interval based on how many variants in the map more variants less interval something like that to give the game a good balance.


also maybe spending too much time and over-engineer mechanic to balance the game is one of the reason why tutorial is suck, anyways thanks again for the review!