Fun little boss battle~ The presentation and art is really cute and I liked the way the boss gradually evolved into different forms, getting more and more complex as it went along with layering the status effects and giving you more to juggle onto of balancing your own resources as the fight went on.
The only things I ran into were:
- The item to cure poison doesn't seem to want to work--nothing happens when I click it on someone.
- The mage's two other offense skills, the wind and electric ones lacked tooltips.
- The third gauge that gradually gets to 100 as the battle goes on. I assume maybe it was some kind of limit break? But I was unsure how to activate it when it hit 100--unless it had a different use.
Other than that, nothing broke on me during the duration of the fight and things went smoothly! Looking forward to more of these kinds of games in the future if you planned to do similarly small experimental jam style things!