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(+1)

Fun to run around bashing things. I felt like a super-dog throwing cars and trees around. I wasn't sure how the cash worked, since it didn't seem to correlate with knocking things around or combos. Also some objects didn't seem to have colliders even though other objects of the same type did, so that threw me off sometimes. Buster also sometimes just sat down and whimpered for no apparent reason, which was distressing. 

(+1)

thanks for the feedback! We had the idea that the cash would be used to upgrade Busters abilities so you could shoot lasers, rollerskates for shoes, jetpacks etc but due to time we couldn't implement the shop. As for the bugs given an extra day we could've fixed them but we just didn't get that time😅

(+1)

I definitely understand the time constraints for the bugs. I mentioned them, but they weren't a big deal and didn't really detract from my enjoyment. Those abilities all sound pretty cool!