The presentation was phenomenal here! You brought all these different assets together really well, and overall it was all a delight to experience. Gameplay-wise, I do feel there was a bit of a lack of engagement, given how you don't get told what path the mouse is going to take, nor the vision range of the humans. I really like the idea of distracting the workers to get past, but other than the first person, it seemed that the others were not able to be distracted. With that said, I still enjoyed finding as much stuff as I could to break anyways, and the sound effects added to them were a nice touch!
As others have mentioned, I'd be interested to see where you take this, if you decided to continue working on it some more after the jam! With a path indicator, at the very least - and maybe some other mechanics to mix up how you get around, I think it could be a really solid little game! Great work to the team all around.