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Yeah, it was one of my main concerns throughout the development of the game. I was thinking about ways to discourage people from just randomly clicking on people, e.g. introducing cooldowns, having some requirements for each person or even minesweeper like gameplay where if you click on the wrong Ivan, you straight up just die (kinda savage, but it could work if there was a reliable way to find the right Ivan). Unfortunately, the development took us much more time than expected (as usual), so in the end we just wanted to have something that is fun if played "fair". Your idea is great too! I guess it could be simplified to just giving player a single chance to pick when the time runs out (or when they think they are ready).