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(+1)

Heyo ~

I really dug the concept, I loved the core mechanic of taking things off of walls and enabling player behaviors. I think a finish version of this could be a super interesting puzzle game.

A lot of the things you implemented do need a little bit of explaining though, I managed to figure it out through spam clicking but it wasn't really clear. I also was unable to figure out how to progress past the first room after taking down all the pictures, maybe it's just a misunderstanding I had but I couldn't get out.

I hope you continue to explore this more after the jam, I think with polish and mechanic refinement this would be a really incredible game. well done :)

There's a picture about not throwing the cup of tea (or any object) to windows (Do it to break the window).

Further, there will be another one about not shooting to doors