This game is really polished, detailed, and well made, hard to believe it was made for a game jam. The story of the game is pretty cool as well, having to create more just to destroy more. The time pressure is what I think makes it the most chaotic, but at first I thought it would have a lot more clicking, and although it still did it didn't feel super chaotic. I think that was because of not having an immediate consequence of being slow, and rather just a high score. Right now after a few seconds the resources are automatically collected, I think if they are never collected it would make it more chaotic as the players will know that they are not using the full value of their time, or perhaps add something that would make the players lose something for a more immediate sense of hurry, thus, chaos. I really loved your game!
Would also appreciate it if you play and rate ours! Thanks.