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Hello Again! Thank you again for taking the time to share your thoughts. I love reading them.  Please let me respond to your feedback point by point.

 There may be spoilers in some of my answers~




1. I'm glad that you were able to enjoy the game as an experience despite it's many flaws in execution. I plan on leaving this version up even after I remake it, as I think it has it's own "charm" that may be lost in my attempt to refine it. I'm planning some pretty big narrative changes for the remake, so I think it will be interesting for someone like yourself to compare. There was a power imbalance that I am uncomfortable with, and I want to give the vassals more agency. I'm planning more character and relationship development outside of the ritual, before the epilogue so I hope that will help the reader to explore another side to the characters. To make room for this new expansion, relationship paths will be narrowed to two opposed to six.

2. I'm glad that you enjoyed Keska's character. As a creator and I mother, I feel like my characters are kind of like my children, so I can't favor one over the others. As far as the endings go, all of the empathy, power and logic routes share similar resolutions when it comes to Noctisse. In his empathy routes, Ilyon's companions attempt to "rescue" him from his complicated relationship with Noctisse. I suppose Ilyon made himself appear vulnerable enough to them that they felt inspired to "help" him. They probably also felt supported enough to act on their own personal grievances against Noctisse as well, considering she threatened them into the whole ritual thing to begin with. In his power routes, he takes more upon himself to challenge Noctisse directly and his logic routes, he cautiously tolerates Noctisse, deciding ultimately to bide his time. In all versions of the endings, Mikail does not like Noctisse and sees her as a threat to both himself and his cherished person.  He's not the type of person to consider nuance.  I'm sure he would personally rather she disappear forever regardless of Ilyon's chosen approach. I'm pleased you were able to pick up on that XD.

3. Thank you for pointing out the bug! I think there's a couple of those in Keska's path, since I made her path after Mikail's. I reused some of the scripts for an "outline" to follow and I must have accidentally left one of jumps to the wrong script. Sorry about that! Most of my friends are team Mikail, so I feel her path was not as well tested, lol.

4. The hearths in the tunnels are representative of destruction, reverence and preservation. The objects collected and used as fuel are representative of memories. Ilyon can only "destroy" the memories if his power is at a certain level. He can "revere" the memories if his empathy is high enough, and he can "preserve" them if his logic is at a certain level.  Fueling the flame grants Ilyon a large bonus to that corresponding trait.  I don't believe it's possible to have all three stats high enough at the same run through to use all three options, so at that point of the game, the player must commit to one trait of their two highest traits above the others.

5. My friend Kerry has composed all the music specifically for this game. She's played it extensively as I've been creating it, so she's very familiar with the story, themes and characters. We've also been friends for decades so she has a pretty good idea of how my brain works and my general sensibilities, lol. I feel like she always manages to nail the feeling I'm going for, even though I give her little to no direction. I'm really lucky to have her as a friend and composer!

Thank you again for this discussion, I enjoyed it ^^