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I put exactly as much time and effort into this update as I wanted to. I'm happy with how it turned out.

I'm making the game I want to make. I hope other people enjoy it, and I'm open to good faith criticism that would help more people enjoy it, but at the end of the day I'm making it because I like making it and I'm sharing it because other people seem to enjoy playing it.

If you're so unhappy with my game that you feel the need to fling insults at me, calling me lazy and accusing me of making excuses, then you're free to play something else or make your own.

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I said that making a stage reusing all the assets from a previous stage instead of using new assets is "lazy". Meaning not as much effort was put into making the stage as the other ones because you did not want to put as much effort into making that stage. Which is true but I apologize for my particular language causing offense. I took the fact that you are a solo dev as an excuse because you managed to make lots of amazing stages that I love including the most recent one for Irys even though you are just one guy and all that it would take to make a more unique stage for her is to take more time to make it which you can do because being a solo dev you have no deadline. However me not being the developer have no say in whether the effort or time will be put into it or not, only what I would like as a consumer/player. Gura is one of my favorite Hololive EN members and I just want her to have her own unique stage like some of the other girls. If you don't want to make it that way fine but it will end up making some people including myself unhappy. If that is ok with you or you don't care then keep on going, I wish you the best.

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I like Gura too. That's why she was the first alternate character I added to the game, and why there are three versions of her.

But there are nearly 50 members in Hololive. As much as I'd like to give all of them a completely unique stage and make them playable so everyone's favorite is fully represented, that's just not realistic. You're right that I don't have deadlines, but I still have limited energy. I've been working on this game that I can't monetize for nearly a year, and I'm kinda burned out. I need to finish it up.

The Reflect level didn't happen because I thought, "Well I want to make a Gura level, but I don't want to actually put any effort into it."

It happened because I thought, "Oh hey, this red shader I accidentally made is pretty cool, but it wouldn't fit on this IRyS level since her whole thing is black and white. Maybe I could use it on an alternate to the IRyS level so this update can have two levels? But what song could I use? Oh hey, the red effect plus the gravity mechanic could fit the dark reflection theme of Reflect. Have the whole level reflected on the bottom, and the second half of the level is traversing the same obstacles but in the opposite direction. And since the next update will be the last, with a Kiara level and Calli boss fight, this level would give Gura at least some stage representation."

I'm sorry you don't think I did Gura justice. If you want more dedicated Gura content in a fangame, I recommend GuraQuest.