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I have a page full of saves purely of Hinterlands III from my Arts run trying to figure out how to "unlock" The Anthill, so let me load up one from the beginning of the week and do a run focused on that, including a library trip and visit to P's grandfather's house just so it's fresh in my head. So:

Salt, Sunken, Salt

(Save)

Run 1: Church, Library (non-fiction), Pond (???) Maybe hit up the bus stop pre-pond

Run 2: Tailor, Storm

(Save)

Run 2A: Pond, Gramps

Run 2B: Gramps, Pond

Maybe I'll try to hit it up with the bones at some point, too.