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Re: Your 1st point. Why do you say to not use WebRTC for web games? The official docs suggest the opposite (link):

WebRTC is implemented in Godot via two main classes WebRTCPeerConnection and WebRTCDataChannel, plus the multiplayer API implementation WebRTCMultiplayer. (...) These classes are available automatically in HTML5, but require an external GDNative plugin on native (non-HTML5) platforms.

Oh, that may be the case. Would need to test it. When I made my attempt to do web game stuff, only the ENet and WebSocket stuff existed, and of those two, only WebSocket multiplayer worked with HTML5 builds. WebRTC came on later. I checked back with the docs to see if there was any change, but that quoted line I provided also came from the docs in the high-level multiplayer page, so I thought it was still the case. If the WebRTC docs specify otherwise, then the docs may just need updating to avoid conflicting reports then.