I've been looking forward to playing this since seeing you post it in the thread. It's super cute, the music's comfy and relaxing, and the game feels like it has a lot of potential. I found myself holding down the right mousebutton more often than not, even though it seems to slow your movement - I tried to force myself to get used to the controls, but I kept subconsciously going back to the RMB holding. Still, I'm excited for more, and will be eagerly awaiting future updates. I really liked the humour, too. Your dialogue options with the cop being translated to toddlerspeak gave me a good giggle.
Viewing post in Kitty Gets a Burger (Prototype) jam comments
Thanks for playing! I've been thinking of ways to refine the aiming, since a few people have mentioned it's hard to get used to. I have some ideas, especially for mouse and keyboard, which I found much more clunky than the gamepad.
And I'm glad you like the dialog! It's a lot of fun to write, so I'm intending to have encounters like that be a regular thing.