There's an interesting concept here, though it definitely felt very disconnected between the weightless room and the main room. Where the weightless room basically just felt like simple lever flipping etc. while the other was very simplified in that you were just moving to the left pretty much.
There was not any real connection, or specific ing where you had to flip a switch at the right time to move at the top etc.. Plus the weird physics in the "weightless room" also lead to a lot of weirdness. For example, the magnet moving towards different objects leading to it reversing switch presses.
Overall there's a nice basis, and some decent visuals, but there's a lot of issues, mainly with the perspective and design I'd say. Mostly because of the aforementioned disconnect between the top and bottom rooms and their interactions, especially since they're not clearly outlined on what does what.