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(1 edit)

If there's two things I like in games, it's a grapple mechanic, and screaming. Good to see my niche interests are getting some representation in the jam.

Definitely one of the more chaotic games I've played in the jam, between the sounds and the actual gameplay mechanics. Didn't think the extra monkeys would add too much to the game at first, but I actually really liked how they were utilized in the later levels, knocking crates around and getting in your way. Bonus points go to the level that just has a wall of boxes you smash through, very satisfying. Wasn't a big fan of the last level, but that's neither here nor there.

As for bugs, the only one that I thought was really noticeable was on the last level, where I noticed how difficult it was to land on the dead monkey (which is really not a phrase I was expecting to write today). Other than that, I really just noticed some minor physics stuff here and there, which is to be expected from a jam game.

This doesn't seem like the kinda game I'd expect to get a post-jam update, but it would be interesting to see some other uses of this concept in some later levels. Maybe getting other monkeys to hold down buttons, or jumping off their heads for extra height. Although, I don't know how well these would play with the game's more fast-and-loose nature: My favorite level in this was just the one where I got to barrel (haha) through crates with a bunch of monkeys, so maybe a more blunt, spastic approach would be better for making later levels.

Either way, a pretty solid jam game, that I enjoyed my time with. Yet more proof that grapple hooks are the best possible feature in physics-based games.

My entry's below if you want to give it a shot. Hope to see you in another jam!