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(+1)

Cheers for the feedback!

  • For the enemy spawn locations I'm considering a mix of logical and illogical places for them to be since from memory the light gun games I've played used both, i.e. spawning from behind pillars/crates and opening doors/windows in the level to exit or shoot from. I think I partially did this at least with the corridor spawns. 
  • With timing I will have to try and get some mates to play test and watch how they do. Repeatedly playing this by myself led me to have the number of clicks needed to pass an area ingrained on my finger lol. But yeah for an end product the flow will be important.
  • Different animations depending on where the enemy is shot is something that I do want to look into a lot. Even if it is for another project it is something I want to learn eventually.