4 SEP 2021:
Above is what happens when I active all the enemies in the game at once! The game is not meant to be played this way (it's brutally hard!) but it was cool to see just the same.
- I've updated the game progress to 80%! And that's because . . .
- I've started building out the game modes (Story mode, Arcade mode, and Tutorial). Still lots to do but at least now I have a framework to work with. Last night I was testing music transitions between levels of the game.
- So when is Scrapship going to be finished? By the end of the year is my non-official goal. But the nice thing about being an indie game developer is that you can set your own release schedule -- nobody is pressuring me to hurry up and finish. I do want to release it within the next few months, but I also don't want to release a half-baked product. So officially I'm going to say this: It's done when I'm happy with it. And this segues in nicely with one of my favorite quotes and the quote for this week:
"Perfection is the enemy of done."
Thanks for reading and have a good rest of your week!