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(+1)

I got to level 8! I love the concept that your first run through effects the second run through with disappearing blocks. I also love puzzles with multiple solutions, so great job on that.  For changes consider allowing every/any button to get you through dialogue and in the level select stage having the 1st level the only accessible level and then after you clear 1st level add blocks that allow you to jump to 2nd level and so on.  Jumping is smooth, the hover feels good and the wall jumping is great.  Great submission :)

(+1)

Thanks for the feedback and for playing so much of the game! The key bindings suck for now for aure, but I'll be fixing them for future demos. Glad you enjoyed the movement feel. And gating the levels in the hub world like that is a cool idea, hadn't thought of it. Cheers!