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Cool game, y'all. Sounds like you had a huge team. Congrats on being coordinated to pull it off and push out a game in a week. Well done!

So I think I had a bug in my first run. After like the second wave, my bullets all shot at like a 45 degree angle downward and I couldn't hit anything. I made it further in my second run, but I kept getting hit (and ended up dying) to enemies spawning directly on me or behind me. That felt pretty bad. 

I really like the enemy sprites. They're all goofy and wonderful. And the 2d sprites on the 3d looks nice and has a bit of a retro feel to it. The music was a good fit. 

Overall, y'all did a great job. It's got tight controls and feels pretty good for a generic shooter type. 

Hi glad you liked the game so much! Also yeah we did have a rather big team for a game jam (4 people) and I say we did it pretty well together and that without each other it probably wouldn't be nearly as good as it is (except maybe for icy (the musician for this game) cause he has a lot more experience than us when it comes to jams and game dev in general so he might be able to do this in the time given without all of us still very thankful to have him on board as we probably would have a couple beeps for sound effects and that would be it audio wise without him), when your gun shot at a "45 degree angle downward" that was actually intentional! That was likely when the gravity modifier (and hopefully not some weird bug enabling it early or something T-T) turned on and the bullets are slowed down to make it be more like a melee weapon since without the slow down it doesn't change much and just makes your bullets just slightly curve downwards, (gravity bullets are a little less melee like in the post jam version (since I'm the programmer for this game) I'm currently working on as you are able to shoot a bit more up and down so that way you can more easily reach enemies on the wires but it still has the main concept of having a gun be more like a melee weapon than ranged as it feels really good when you kill a bunch of enemies with it and the concept of it actually works really well when used correctly it just takes a bit to get use too, also nearby bullet collisions should be much better with this version as I did improve them, and you can also figure when a modifier is about to be applied by hearing the alarm from the reality generator (big thing in the center of the room) and then the fade out of a song then it should show some text describing what modifier has been applied in the top left corner of your screen) and yeah about the enemies spawning on top of the player I've been thinking about that and I should definitely fix it in the post jam version as it creates unavoidable damage and that isn't any fun so definitely will be working on that in the future! but other than all of that stuff really glad you liked the controls I worked really hard to make them feel good and also am really glad you enjoyed the game so much! (sorry for the wall of text but just wanted to clear everything up!)

lmao WALLOFTEXT

wall of text feedback - use slightly more punctuation XD

thanks for the response!