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(1 edit) (+1)

Came here from the video. The only real feedback I can give is to give the player more incentive to not get hit by enemies, since a small point loss doesn't really cut it when you can get 10 points for every 3 or 4 points you lose going for a refill

Glad to hear it! And thanks for that feedback - it helps a lot, and I definitely agree with you! :D