Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I must say I was not expecting to enjoy this game as much as I did. There's a fair bit of polish in here, including lighting effects, custom message boxes, and a custom combat system. I do have some criticisms about the battle system:

  • Some of the attack sounds seemed to be either missing or lacking (like certain hits not having any sound at all, and sword impacts sounding like punches).
  • It's kind of strange that you have to select an enemy to use Recharge.
  • Bandage immediately healed the user; I thought it was supposed to be the item that could be used on any ally?
  • There's an attack that supposedly does 4 punches, but the action sequence only shows 2.

That said, there are good points to the battle system:

  • There are action sequences!
  • Attacks happen immediately.
  • There are enough choices that you can strategize but not be overwhelmed.
  • The follow-up skills mechanic is not seen frequently and is used rather well here.

I felt like this game could be expanded into an even longer story if desired. Nice job!

And this folks is why you don't beta test your own game.

Recharge - yep, I feel dumb.  I just pulled up the project and don't know why it's set to target Enemy and not user.

Same with Bandages - they were supposed to be usable on other characters.  Two dumb moves on my part, especially after making a point of putting it in the book.

I did turn the volume way down on a lot of the skills because RPG Maker sounds are just so loud, so some may have gone too quiet.  I'd have to go through various sounds used again, after going through those battles so many times to try to have a semblance of balance, I started getting numb to the sound effects.  Now that it's pointed out, I'll try to make sure to be more aware of them in the future.

I supposed that skill really did need a different action sequence.  I got lazy so each animated hit did 2 hits of damage.

Thanks for playing, and really thanks for the feedback.